2022
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Motion Puzzle: Arbitrary Motion Style Transfer by Body Part Deok-Kyeong Jang, Soomin Park, Sung-Hee Lee ACM Transactions on Graphics (TOG), Jan. 2022 (to be presented at ACM SIGGRAPH 2022) [project] |
2021
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Generating Datasets of 3D Garments with Sewing Patterns Maria Korosteleva and Sung-Hee Lee NeurIPS (NIPS) Datasets and Benchmarks Track, Sep. 2021 [project] |
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Quadruped Locomotion on Elastic Ground using Reinforcement Learning (Poster) Taehei Kim and Sung-Hee Lee IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Aug. 2021 [poster] |
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Multi-scale Mixed Reality Collaboration for Digital Twin (Poster) Hyung-il Kim, Taehei Kim, Eunhwa Song, Seo Young Oh, Dooyoung Kim, and Woontack Woo IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Aug. 2021 [poster] |
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The Perceptual Consistency and Association of the LMA Effort Elements Hye Ji Kim, Michael Neff, and Sung-Hee Lee ACM Transactions on Applied Perception (in press) |
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Quadruped Locomotion on Non-Rigid Terrain using Reinforcement Learning Taehei Kim and Sung-Hee Lee arXiv:2107.02955v1, July. 2021 [project] |
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Diverse Motion Stylization for Multiple Style Domains via Spatial-Temporal Graph-Based Generative Model Soomin Park, Deok-Kyeong Jang, and Sung-Hee Lee The ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA), June. 2021 [project] |
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Estimating Garment Patterns from Static Scan Data Seungbae Bang, Maria Korosteleva, and Sung-Hee Lee Computer Graphics Forum, May. 2021 [project] |
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LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals Dongseok Yang, Doyeon Kim, and Sung-Hee Lee Eurographics 2021 Conference, in Computer Graphics Forum, May. 2021 [project] |
2020
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A Mixed Reality Telepresence System for Dissimilar Spaces Using Full-Body Avatar Leonard Yoon, Dongseok Yang, Choongho Chung, and Sung-Hee Lee Proceedings of ACM SIGGRAPH Asia 2020 XR, Dec. 2020 [abstract][paper][demo] |
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Placement Retargeting of Virtual Avatars to Dissimilar Indoor Environments Leonard Yoon, Dongseok Yang, Jaehyun Kim, Choongho Chung, and Sung-Hee Lee IEEE Transactions on Visualization and Computer Graphics (TVCG), August. 2020 (presented at IEEE ISMAR 2020) [project] |
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Keyframe-Based Multi-Contact Motion Synthesis Yeonjoon Kim and Sung-Hee Lee The Visual Computer, 37(7), 1949-1963, 2021 [paper][demo1][demo2] |
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Constructing Human Motion Manifold with Sequential Networks Deok-Kyeong Jang and Sung-Hee Lee Computer Graphics Forum, May. 2020 [project] |
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Effects of Locomotion Style and Body Visibility of a Telepresence Avatar Youjin Choi, Jeongmi Lee and Sung-Hee Lee IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), Mar. 2020 [project] |
2019
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Lighting Layout Optimization for 3D Indoor Scenes Sam Jin and Sung-Hee Lee Pacific Graphics 2019 Conference, in Computer Graphics Forum, 38(7), Oct. 2019 [project] |
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Dart Estimation for Generating Garment Pattern from 3D Models (Poster) Mingi Yeom, Seungbae Bang and Sung-Hee Lee Pacific Graphics 2019 Conference [poster] |
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Interaction Motion Retargeting to Highly Dissimilar Furniture Environment (Poster) Taeil Jin and Sung-Hee Lee The ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA) 2019 [poster] |
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Color refinement using deep neural networks for enhancing color recognition in a projector‐camera system Changgu Kang, Meekyoung Kim, and Sung-Hee Lee Journal of the Society for Information Display, Jun. 2019 [project] |
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Perceptual Characteristics by Motion Style Category Hye Ji Kim and Sung-Hee Lee Eurographics 2019 Conference (Short Paper), May 2019 [project] |
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SmartManikin: Virtual Humans with Agency for Design Tools Bokyung Lee, Taeil Jin, Sung-Hee Lee and Daniel Saakes ACM Conference on Human Factors in Computing Systems (CHI) 2019, May 2019 [project] |
2018
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Automatic Path Generation for Group Dance Performance using a Genetic Algorithm Jeong-seob Lee and Sung-Hee Lee Multimedia Tools and Applications, Aug. 2018 [project] |
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Spline Interface for Intuitive Skinning Weight Editing Seungbae Bang and Sung-Hee Lee ACM Transactions on Graphics (TOG), 37(5), 2018 (to be presented at ACM SIGGRAPH 2019) [project] |
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Projective Motion Correction with Contact Optimization Sukwon Lee and Sung-Hee Lee IEEE Transactions on Visualization and Computer Graphics (TVCG), Mar. 2018 [project] |
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Aura Mesh: Motion Retargeting to Preserve the Spatial Relationships between Skinned Characters Taeil Jin, Meekyoung Kim, and Sung-Hee Lee Eurographics 2018 Conference, in Computer Graphics Forum, 37(2), 311-320, May 2018 [project] |
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Hair Modeling and Simulation by Style Seunghwan Jung and Sung-Hee Lee Eurographics 2018 Conference, in Computer Graphics Forum, 37(2), 355-363, May 2018 [project] |
2017
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Scene Reconstruction and Analysis from Motion Changgu Kang, and Sung-Hee Lee Graphical Models, 94(1), 25-37, Nov., 2017 [project] |
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Regression-Based Landmark Detection on Dynamic Human Models Deok-Kyeong Jang, and Sung-Hee Lee Pacific Graphics 2017 Conference, in Computer Graphics Forum, 36(7), 73-82, Oct. 2017 [project] |
Motion Retargeting Preserve Spatial Relationship between Skinned Characters (Poster) Taeil Jin, Meekyoung Kim and Sung-Hee Lee The ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA) 2017 [poster] |
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Regression-Based Locating Landmark on Dynamic Humans (Poster) Deok-Kyeong Jang, and Sung-Hee Lee The ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA) 2017 [paper] |
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Data-Driven Physics for Human Soft Tissue Animation Meekyoung Kim, Gerard Pons-Moll, Sergi Pujades, Seungbae Bang, Jinwook Kim, Michael J. Black, and Sung-Hee Lee ACM Transactions on Graphics, (Proc. SIGGRAPH), 36(4), 54:1-12, 2017 [project] |
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Multi-Finger Interaction between Remote Users in Avatar-Mediated Telepresence Youjin Lee, Sukwon Lee, and Sung-Hee Lee CASA 2017, in Computer Animation and Virtual Worlds, 28(3-4), 11 pages, May 2017 [data] [paper] |
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Multi-Contact Locomotion Using a Contact Graph with Feasibility Predictors Changgu Kang and Sung-Hee Lee ACM Transactions on Graphics, 36(2), 22:1-14, April, 2017 (to be presented at SIGGRAPH 2017) [project] |
2016
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Retargeting Human-Object Interaction to Virtual Avatars Yeonjoon Kim, Hangil Park, Seungbae Bang, and Sung-Hee Lee The 15th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), in IEEE Transactions on Visualization and Computer Graphics, 22(11), pp. 2405-2412, Nov. 2016 (acceptance rate 9%) [project] |
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An Eulerian approach for constructing a map between surfaces with different topologies Hangil Park, Youngjin Cho, Seungbae Bang, and Sung-Hee Lee Pacific Graphics 2016 Conference, in Computer Graphics Forum, 35(7), pp. 11-19, Oct. 2016 [paper] |
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Hand Contact between Remote Users through Virtual Avatars Jihye Oh, Youjin Lee, Yeonjoon Kim, Sukwon Lee, and Sung-Hee Lee The 29th International Conference on Computer Animation and Social Agents (CASA), pp.1-4, May 2016 [paper] |
Estimating Skeleton from Skin Data for Designing Subject-Specific Knee Braces (Poster) Seungbae Bang, Meekyoung Kim, Deok-Kyeong Jang, and Sung-Hee Lee ACM SIGGRAPH Conference, 2016 [paper] |
2015
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Trajectory-Free Reactive Stepping of Humanoid Robots Using Momentum Control Hyunchul Choi, Sukwon Lee, Tail Jin, and Sung-Hee Lee IEEE-RAS International Conference on Humanoid Robots, pp. 1173-1178, Nov. 2015 [project] |
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Interactive Rigging with Intuitive Tools Seungbae Bang, Byungkuk Choi, Roger Blanco i Ribera, Meekyoung Kim, Sung-Hee Lee, and Junyong Noh Pacific Graphics 2015 Conference, in Computer Graphics Forum, 34(7), pp.1-10, Oct. 2015 [project] |
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Avatar-Mediated Contact Interaction between Remote Users for Social Telepresence (Poster) Jihye Oh, Yeonjoon Kim, Taeil Jin, Sukwon Lee, Youjin Lee and Sung-Hee Lee The 14th IEEE International Symposium on Mixed and Augmented Reality (ISMAR), p. 1, Sep. 2015 |
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Trajectory-Free Reactive Stepping Of Physics-Based Character Using Momentum Control (Poster) Sukwon Lee, Hyunchul Choi, Taeil Jin and Sung-Hee Lee Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation (SCA), p. 202, August 2015 |
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Force Field-Based Control of Dynamic Particles with User-Specified Paths M. R. Syamsuddin, Jinwook Kim, Sung-Hee Lee International Journal of Image and Graphics, 15(3), 1550009:pp.1-15, June. 2015 |
2014
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Realistic Biomechanical Simulation and Control of Human Swimming Weiguang Si, Sung-Hee Lee, Eftychios Sifakis, and D. Terzopoulos ACM Transactions on Graphics, (presented at ACM SIGGRAPH 2015) 34(1), 10:pp.1-15, Nov. 2014 [project] |
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Environment-Adaptive Contact Poses for Virtual Characters Changgu Kang and Sung-Hee Lee Pacific Graphics 2014 Conference, in Computer Graphics Forum, 33(7), pp.1-10, Oct. 2014 [project] |
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SoniControl: Gesture Recognition System for Electric Guitar Using VLF Beacon Signals (Poster) Sangwon Suh, Juhan Nam and Sung-Hee Lee International Conference on New Interfaces for Musical Expression (NIME), p. 1-4, July 2014 [paper] |
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Kinematic and Dynamic Modeling of Spherical Joints Using Exponential Coordinates Jinwook Kim, Sung-Hee Lee, and Frank C. Park Proceedings of the Institution of Mechanical Engineers, Part C, Journal of Mechanical Engineering Science, 228(10), pp. 1777-1785, July 2014 [paper] |
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Direction-changing fall control of humanoid robots:theory and experiments Ambarish Goswami, Seung-kook Yun, U. Nagarajan, Sung-Hee Lee, KangKang Yin, and S. Kalyanakrishnan Autonomous Robots, 36(3), pp. 199-223, March 2014 [abstract] [paper] |
2013
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Reconstructing Whole-Body Motions with Wrist Trajectories Hyejin Kim and Sung-Hee Lee Graphical Models, 75(6), 328-345, Nov. 2013 [demo] [paper] |
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Centroidal Dynamics of a Humanoid Robot David E. Orin, Ambarish Goswami, and Sung-Hee Lee Autonomous Robots, 35(2-3), 161-176, Oct. 2013 [paper] |
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Contact Surface Graph: a data structure for efficiently finding contact-rich poses of virtual characters Changgu Kang and Sung-Hee Lee International Symposium on Ubiquitous Virtual Reality (ISUVR), p. 1-4, July 2013 |
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An Efficient Motion Graph Searching Algorithm for Augmented Reality Characters Sukwon Lee and Sung-Hee Lee Human-Computer Interaction International Conference (HCII), LNCS Volume 8028, 2013, p. 449-458, Las Vegas, USA, July 2013 |
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Fall on Backpack: Damage Minimization of Humanoid Robots by Falling on Targeted Body Segments Sung-Hee Lee and Ambarish Goswami Journal of Computational and Nonlinear Dynamics, 8(2), 021005-021005-10, Apr. 2013 [demo] [paper] |
2012
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A momentum-based balance controller for humanoid robots on non-level and non-stationary ground Sung-Hee Lee and Ambarish Goswami Autonomous Robots, 33(4), Nov. 2012 [demo] [paper] |
2011
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Fall on backpack: Damage minimizing humanoid fall on targeted body segment using momentum control Sung-Hee Lee and Ambarish Goswami ASME 2011 International Design Engineering Technical Conferences & Computers and Information in Engineering Conference (IDETC/CIE), Washington, USA, August 2011 |
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On Visual Artifacts of Physical Simulation in Augmented Reality Environment Sinyoung Kim, Yeonjoon Kim, and Sung-Hee Lee International Symposium on Ubiquitous Virtual Reality (ISUVR), July 2011 |
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Practical Character Physics for Animators Ari Shapiro and Sung-Hee Lee IEEE Computer Graphics and Applications, 31(4), 45-55, July 2011 [paper] |
2010
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Ground Reaction force control at each foot: A momentum-based humanoid balance controller for non-level and non-stationary ground Sung-Hee Lee and Ambarish Goswami IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), Taipei, Taiwan, October, 2010 [paper] |
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Physics-based Character Animation for AR Applications Sung-Hee Lee International Symposium on Ubiquitous Virtual Reality (ISUVR), July 2010 |
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Comprehensive Biomechanical Modeling and Simulation of the Upper Body Sung-Hee Lee, Eftychios Sifakis, and Demetri Terzopoulos ACM Transactions on Graphics, 28(4), 99:1-17, August, 2009 (to be presented at SIGGRAPH 2010) [demo] [paper] |
2009
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Practical Character Physics for Animators Ari Shapiro and Sung-Hee Lee ACM SIGGRAPH 2009 Talks, New Orleans, LA, August, 2009 |
2008
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Spline Joints for Multibody Dynamics Sung-Hee Lee and Demetri Terzopoulos Proc. ACM SIGGRAPH 2008 Conference, Los Angeles, CA, August 2008, in ACM Transactions on Graphics 27(3), 22:1-8, August, 2008 [fastforward] [demo] [paper] |
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Learning Neuromuscular Control for the Biomechanical Simulation of the Neck-Head-Face Complex Sung-Hee Lee and Demetri Terzopoulos The Learning Workshop, Snowbird, Utah, April, 2008 |
2007
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Reaction Mass Pendulum (RMP) : An explicit model for centroidal angular momentum of humanoid robots Sung-Hee Lee and Ambarish Goswami IEEE International Conference on Robotics and Automation (ICRA), Rome, Italy, April, 2007 [demo] [correction] [paper] |
2006
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Heads Up! Biomechanical Modeling and Neuromuscular Control of the Neck Sung-Hee Lee and Demetri Terzopoulos Proc. ACM SIGGRAPH 2006 Conference, Boston, MA, August, 2006, in ACM Transactions on Graphics 25(3), August, 2006, 1188-1198 [demo] [fastforward] [paper] |
2005
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Newton-Type Algorithms for Dynamics-Based Robot Movement Optimization Sung-Hee Lee, Junggon Kim, Frank C. Park, Munsang Kim, and James E. Bobrow IEEE Transactions on Robotics, Vol. 21, No. 4, Aug. 2005 [paper] |
2004
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A Modular object-oriented framework for hierarchical multi-resolution robot simulation Sanghoon Yeo, Jinwook Kim, Sung-Hee Lee, Frank C. Park, Wooram Park, Junggon Kim, C. Park, and I.Yeo Robotica, Vol. 22, 2004 [paper] |
Book
[Book] “Symbolic Dynamics![]() This book explains how to use the new symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. [more…]” |
Book Chapters
- “The Reaction Mass Pendulum (RMP) Model for Humanoid Robot Gait and Balance Control,” S.-H. Lee and A. Goswami, Humanoid Robots(editor: Ben Choi), InTech, Austria, January, 2009, 167-186. [link]
- “Responsive Motion Generation,” Sukwon Lee and S.-H. Lee, Context Aware Human-Robot and Human-Agent Interaction (editors: N. Magnenat-Thalmann, J. Yuan, D. Thalmann, B.-J. You), Springer, 2015 [link]
Animations
![]() Presented at: Fast-Forward Session at SIGGRAPH 2008 XXI SIBGRAPI Video Festival 2008 Software Used: Kloseup Remix (http://www.kloseup.com/) Thanks to Shawn Singh and Brian Allen for voice |
![]() Presented at: Fast-Forward Session at SIGGRAPH 2006 Prixars Animation Festival at Ars Electronica 2007 XXI SIBGRAPI Video Festival 2008 Thanks to Yeu |